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Cardiff · Mathematical Biology

Math Bio Surfers

Four chapters. Four levels. Build a model, follow an outbreak, chase a wave and find a pattern.

Based on Thomas E. Woolley’s course notes. Choose any chapter to revise.

Choose a chapter level

12 questions per session. Complete a level with at least 9 correct. All levels stay available.

  • ← → or swipe sideways to change lane
  • ↑ or Space or swipe up to jump the low barriers
  • P to pause. On a phone you can also tap the left, middle or right of the track.

Edit the questions

Introduction & how to play

Chapter 1 introduces the aim: use mathematical models to understand biological systems, test assumptions and predict behaviour. Analytical reasoning helps us interpret simulations.

Runner: steer with ← and →, then jump low barriers with ↑ or Space. Questions pause the run. You have three lives; a wrong answer, collision or out-of-order step costs one. Read the feedback before continuing.

Study: work through 12 questions without a timer or life penalty. Both modes show explanations and sections to revisit. Completed levels and your best accuracy are saved on this device.

A completion badge means 9 or more correct answers in a full 12-question session. It is a revision milestone. Use written problems to practise longer derivations.

Course notes: Thomas E. Woolley, based on notes by Eamonn A. Gaffney. Game engine adapted from Oliver Maclaren’s Gradient Surfers under the MIT licence. Content and source notes.

LEVEL 1 · QUESTION

Tap an answer, or press 1, 2 or 3

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Space or Enter also continues

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